Giảng viên có bằng tiến sĩ khoa học
Nhóm nghiên cứu : MOCAH
Địa chỉ : Campus Pierre et Marie CurieSorbonne Université - LIP6 Boîte courrier 169 Couloir 26-00, Étage 3, Bureau 305 4 place Jussieu 75252 PARIS CEDEX 05 FRANCE Tel: +33 1 44 27 71 35, Thibault.Carron (at) nulllip6.fr
1 Nghiên cứu sinh (Ban lãnh đạo nghiên cứu / Đồng hướng dẫn)
SERGENT Thomas : Détection et constituion de groupes pour l'apprentissage de la lecture
ABED Hamza : Modèles de conception des jeux sérieux pour la formation professionnelle. Application aux contextes de l’Usine 4.0 et du domaine médical.
MBATCHOU Guy : Vers un modèle d'accompagnement de l'apprentissage dans les Leanning Management Systems.
2013
CAPDEVILA Bruno : Architecture et design de jeux-sérieux: framework modulaire de systèmes d'entités, basé-composant, dirigé-donnée, pour aider à la modélisation et design systémiques dans des développements des jeux-sérieux agiles.
ZAGHBIB Amina : Instrumentation d'un système d'information de gestion de projets innovants pour l'accompagnement au changement dans le contexte de la R&D industrielle.
M. Muratet, A. Yessad, Th. Carron, A. Ramolet : “Un système d’aide à l’analyse des traces des apprenants dans les jeux sérieux”, Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation, vol. 25 (2018), Numéro Spécial Sélection de la conférence EIAH 2017, (ATIEF) (2018)
H. Abed, Ph. Pernelle, Th. Carron, S. Talbot, D. Wayntal, Ch. Amar : “A Gamification Approach for Serious Games”, 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Wollongong, Australia, pp. 551-558, (IEEE) (2018)
G. Mbatchou, F. Bouchet, Th. Carron : “Multi-scenario modelling of learning”, Conférence sur le Recherche en Informatique et ses Applications, vol. 249, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Ziguinchor, Senegal, pp. 199-211, (Springer) (2018)
G. Mbatchou, F. Bouchet, Th. Carron, Ph. Pernelle : “Proposing and evaluating a model of co-construction of the learning scenario by the learner”, 15th International Conference Cognition and Exploratory Learning in Digital Age, vol. ISBN: 978-989-8533-81-4, Proceedings of the 15th International Conference Cognition and Exploratory Learning in Digital Age, Budapest, Hungary, pp. 208-215 (2018)
M. Muratet, A. Yessad, Th. Carron : “Framework for Learner Assessment in Learning Games”, 11th European Conference on Technology Enhanced Learning, vol. 9891, Lecture Notes in Computer Science, Lyon, France, pp. 622-626, (Springer) (2016)
W. Maalej, Ph. Pernelle, Ch. Ben Amar, Th. Carron, E. Kredens : “Identification and modeling of the skills within MOOCs”, AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Agadir, Morocco (2016)
N. Aouadi, Ph. Pernelle, Ch. Ben Amar, Th. Carron, S. Talbot : “Models and Mechanisms for implementing playful scenarios”, AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Agadir, Morocco (2016)
J.‑Ch. Marty, Th. Carron, Ph. Pernelle, S. Talbot, G. Houzet : “Mixed Reality Games”, International Journal of Game-Based Learning, vol. 5 (1), I. Patrick Felicia (Waterford Institute of Technology (Ed.), IGI-Global (ed.), pp. 32-47, (Patrick Felicia) (2015)
S. Msaed, A. Benharkart, Ph. Pernelle, Th. Carron : “Integration of complex ressources in a tel environment”, 7th International Conference on Education and New Learning Technologies, EDULEARN15, Barcelona, Spain, pp. 7514-7522, (ISBN: 978-84-606-8243-1) (2015)
W. Maalej, S. Msaed, Ph. Pernelle, Th. Carron : “Adaptive and playful approach in the MOOC: thanks to Serious Game”, 9th IEEE International Conference on Digital Information Management (ICDIM 2014), Phitsanulok, Thailand, pp. 201-204, (ISBN: 978-1-4799-5420-9) (2014)
Ph. Pernelle, Th. Carron, S. Elkadiri, A. Bissay, J.‑Ch. Marty : “PLM Serious Game Approach available both for Change Management and Knowledge Assessment”, 11th IFIP International Conference on Product Lifecycle Management (PLM 2014), vol. 442, IFIP Advances in Information and Communication Technology, Yokohama, Japan, pp. 323-332, (ISBN: 978-3-662-45936-2) (2014)
Th. Carron, Ph. Pernelle, S. Talbot : “Issues of Learning Games: From Virtual to Real”, International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2013, Fort Worth, Texas, USA, pp. 133-140, (IADIS) (2013)
B. Marne, Th. Carron, J.‑M. Labat, I. Marfisi‑Schottman : “MoPPLiq: A Model For Pedagogical Adaptation of Serious Game Scenarios”, 2013 IEEE 13th International Conference on Advanced Learning Technologies (ICALT), Beijing, China, pp. 291-293, (IEEE Computer Society), (ISBN: 978-0-7695-5009-1/13) (2013)
Th. Carron, F. Kordon, J.‑M. Labat, I. Mounier, A. Yessad : “Toward Improvement of Serious Game Reliability”, 7th European Conference on Games Based Learning, vol. 2, Porto, Portugal, pp. 80-87, (Academic Conferences and Publishing International) (2013)
Th. Carron, Ph. Pernelle, J.‑Ch. Marty : “A Serious Game Environment to Support Organisational Changes in Enterprise”, chapter in Ubiquitous and Mobile Learning in the Digital Age, D.G.; Isaias, P. ; Ifenthaler Sampson, J. Michael Spector (Eds.), Springer Science Business Media New York (ed.), pp. 239-256, (Springer New York), (ISBN: 978-1-4614-3328-6) (2013)
Ph. Pernelle, Th. Carron, J.‑Ch. Marty, S. Talbot : “Learning PLM system with a Serious Game”, 19th Advances in Production Management Systems (APMS), vol. AICT-397 (Part I), IFIP Advances in Information and Communication Technology, C. Emmanouilidis, M. Taisch, D. Kiritsis (Eds.), Rhodes, Greece, pp. 598-605, (Springer) (2012)
Ph. Pernelle, J.‑Ch. Marty, Th. Carron : “Serious Gaming: A new way to introduce Product Lifecycle Management”, IEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, vol. 173, Advances in Intelligent Systems and Computing, Emilio Corchado, Juan F. de Paz Lorna Uden (Eds.), Salamanca, Spain, pp. 89-100, (Springer Berlin Heidelberg) (2012)
A. Zaghbib, Ph. Pernelle, Th. Carron : “Virtual coaching for change management”, 12th IEEE International Conference on Advance Learning Technologies, ICALT 2012, Roma, Italy, pp. 634-638, (IEEE) (2012)
Ph. Pernelle, Th. Carron, J.‑Ch. Marty : “Understanding product lifecycle management thanks to a serious game environment”, Proc. of International Conference on Cognition and Exploratory Learning in Digital Age, J. Michael Spector, Dirk Ifenthaler Demetrios G Sampson, P. Isaías (Eds.), Rio de Janeiro, Brazil, pp. 161-172, (IADIS) (2011)
J.‑Ch. Marty, Th. Carron : “Hints for Improving Motivation in Game-Based Learning Environments”, chapter in Handbook of Research on Increasing Motivation and Learning Through Educational Video Games: Multidisciplinary Approaches, I. Patrick Felicia (Waterford Institute of Technology (Ed.), pp. 530-549, (IGI Global) (2011)
Th. Carron, J.‑Ch. Marty, S. Talbot : “Interactive Widgets for Regulation in Learning Games”, IEEE International Conference on Advanced Learning Technologies, Sousse, Tunisia, pp. 391-393, (IEEE Computer Society) (2010)
H. Fernandes, Th. Carron, S. Ducasse : “Guidage macroscopique de l’apprentissage”, Actes de la 4ième Conférence francophone sur les Environnements Informatiques pour l'Apprentissage Humain, E. Delozanne, A. Tricot, P. Leroux (Eds.), Le Mans, France, pp. 303-310 (2009)
Th. Carron, J.‑Ch. Marty, M. Mangeot : “How to Bring Immersion into Learning Games?”, IEEE International Conference on Advanced Learning Technologies, pp. 358-360, (IEEE Computer Society) (2009)
Th. Carron, J.‑Ch. Marty : “User Modelling in Learning Games”, Proc. of the 3rd European Conference on Games Based Learning, Graz, Austria, pp. 86-94 (2009)
J.‑Ch. Marty, Th. Carron, J.‑M. Heraud : “Observation as a Requisite for Game-Based Learning Environments”, chapter in Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices, U. Thomas Connolly (University of the West of Scotland, U. Liz Boyle (University of Paisley (Eds.), pp. 51-71, (IGI Global) (2009)
Th. Carron, J.‑Ch. Marty, J.‑M. Heraud, L. France : “Games as Learning Scenarios: Are you serious?”, Proc. of the 1st European Conference on Games Based Learning, Paisley, Scotland, pp. 55-64 (2007)
G. Loghin, J.‑Ch. Marty, Th. Carron : “A Method for Enabling a Better Comprehension of User Behavior”, Cognition and Exploratory Learning in Digital Age, Kinshuk
Sampson, Demetrios G.
Isaias, Pedro T.
(Ed.), Porto, Portugal, pp. 349-352, (IADIS) (2005)
J.‑M. Heraud, J.‑Ch. Marty, L. France, Th. Carron : “Helping the Interpretation of Web Logs: Application to Learning Scenario Improvement”, 12th International Conference on Artificial Intelligence in EDucation workshop usage analysis in learning systems, Gordon I. McCalla, Bert Bredeweg Chee-Kit Looi (Eds.), Amsterdam, the Netherlands, pp. xx-yy (2005)
Th. Carron, J.‑Ch. Marty, L. France, J.‑M. Heraud : “Preparing an Observed Pedagogical Experiment”, Cognition and Exploratory Learning in Digital Age, Kinshuk
Sampson, Demetrios G.
Isaias, Pedro T.
(Ed.), Porto, Portugal, pp. 526-531, (IADIS) (2005)
B. Caron, Th. Carron, Gh. Chabert, Ch. Courtin, Ch. Ferraris, Ch. Martel, J.‑Ch. Marty, L. Vignollet : “L’espace numérique de travail du "cartable électronique"”, Technologies de l'Information et de la Communication pour l'Education 2004, pp. 1-9 (2004)
2002
Th. Carron, O. Boissier, C. Sayettat : “Le temps dans les systèmes multi-agents”, chapitre de Systèmes Multi-Agents : Des Théories Organisationnelles aux Applications Industrielles, E.-l. Coordinateurs René Mandiau (Ed.), pp. 133-166, (Hermès) (2002)
Th. Carron, H. Proton, O. Boissier : “A Temporal Agent Communication Language for Dynamic Multi-agent Systems”, 9th European Workshop on Modelling Autonomous Agents in a Multi-Agent World, vol. 1647, Lecture Notes in Computer Science, Francisco J. Garijo, M. Boman (Eds.), Valencia, Spain, pp. 115-127, (Springer) (1999)