This thesis explores Technologies Enhanced Learning (TEL) and the design of learning games. It focuses on pedagogical asymmetric role-playing games, known as Role Learning Games (RLG). These games can simulate multi-actor professional environments, promoting cooperation between distinct roles. Our research question addresses the modeling of scenarios with player interactions for Role Learning Games.
A design model for RLG has been proposed and reified through two tools: a tangible puzzle and an online application. Experiments conducted with teachers and instructional designers demonstrate the value of this model in assisting them with scenario creation. A scenario verification system was developed to ensure that collaboration can occur. This thesis contributes to the advancement of TEL with a design model for RLG scenarios, two scenario creation tools, and a verification system, each having demonstrated their effectiveness and opening up application prospects beyond the educational context.