ABED Hamza
责任导师 : Thibault CARRON
助理责任导师 : BEN AMAR Chokri, PERNELLE Philippe
Serious Game Design Models for Vocational Training. Application to the contexts of Factory of the future and the medical field
With the digital revolution nowadays, the factory and the company in general are faced with the need to employ innovative ways to train new employees from the Y and Z generations immersed in new technologies. The work presented in this thesis deals with the gamification of training in a way that is appropriate for the digital factory and the new generation of learners.
Having carried out experiments with employees from the industrial world, we identified several specific obstacles to vocational training, such as the need to integrate innovations into training, the need for upgradeable training or the difficulty of transforming existing training in a serious game.
Thus, at the end of the state of the art tools, methods and methodologies for creating serious games, we found that none of the existing solutions actually takes into account the locks found. This led us to propose a dual approach for gamification of learning modules.
The training module is based on a multi-faceted resource model (RMF) and a light iterative construction process (LGA). Our approach aims to help the trainer to gradually define the game scenario adapted to the content of his training. The concept of RMF makes it possible to characterize an important resource of the module without precisely describing the use scenario.
答辩 : 2019-10-9
评委会 :
Jean-Pierre Jessel, Université Paul Sabatier, Toulouse [rapporteur]
Dominique Groux, Université de Picardie, Amiens [rapportrice]
Chokri Ben Amar, Université de Sfax
Philippe Pernelle, AIP RAO, Université de Lyon
Thibault Carron, Lip6, Sorbonne Université
Jean-Marc Labat, Lip6, Sorbonne Université
2015-2019 刊物
-
2019
- H. Abed : “Modèles de conception des jeux sérieux pour la formation professionnelle. Application aux contextes de l’Usine 4.0 et du domaine médical”, 博士论文, 答辩 2019-10-9, 责任导师 Carron, Thibault, 助理责任导师 : Ben, AMAR Chokri, Pernelle, Philippe (2019)
- Ph. Pernelle, H. Abed, Th. Carron, S. Talbot, Ch. Ben Amar, D. Wayntal : “Jeux sérieux: une approche de ludification au sein de filières technologiques pour la formation en présentiel et en distanciel (Chapitre 7)”, chapter in Pratiques et innovations à l'ère du numérique en formation à distanceTechnologie, pédagogie et formation, Formation à distance / Distance Learning, pp. 139-156, (Presses de l'Université du Québec), (ISBN: 978-2-7605-5173-2) (2019)
-
2018
- H. Abed, Ph. Pernelle, Th. Carron, S. Talbot, D. Wayntal, Ch. Amar : “A Gamification Approach for Serious Games”, 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Wollongong, Australia, pp. 551-558, (IEEE) (2018)
- H. Abed, Ph. Pernelle, Th. Carron, S. Talbot, D. Wayntal : “Approche de ludification des enseignements ou comment motiver des étudiants aux concepts mathématiques”, CIMOM'18, Mayotte, France (2018)
- Th. Carron, G. Houzet, H. Abed, Ph. Pernelle, P.‑J. Lainé, S. Talbot : “Teaching Digital Literacy: The Outcomes from a Learning Lab”, Journal of Electrical Engineering, vol. 6 (2), pp. 75-84, (David Publishing Company) (2018)
-
2016
- H. Abed, Ph. Pernelle, Ch. Ben Amar, Th. Carron : “Serious Games for vocational training: a compared approach”, AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Agadir, Morocco (2016)
- H. Abed, Ph. Pernelle, Th. Carron, Ch. Ben Amar : “Scenario modeling for serious games : an approach for industry sector”, ICWL 2016 - International Conference on Web-based Learning, Roma, Italy (2016)
-
2015
- H. Abed, Ph. Pernelle, Th. Carron, Ch. Ben Amar, M. Kechiche, P. Baert : “Serious game framework confronted with specificities of industrial training: application to steel industry”, The 9th European Conference on Games Based Learning, ECGBL 2015, Steinkjer, Norway (2015)
- H. Abed, Ph. Pernelle, S. Talbot, E. Kredens, Th. Carron : “Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT (full paper)”, E-Learn 2015: World Conference on E-Learning, Kona, Hawaii, United States (2015)