LEGTCHENKO Sergey
Supervision : Pierre SENS
Co-supervision : MONNET Sébastien
Exploiting player behavior in distributed architectures for online games
Massively Multiplayer Online Games (MMOGs) are a very popular class of distributed systems with more than 20 millions of active users worldwide. MMOG have strong applicative requirements in terms of data consistency, persistence, responsiveness and scalability. Shaped by the behavior of the players in-game, MMOG workloads are data-intensive and hardly predictable. Despite extensive research in the area, none of the currently existing architectures is able to fully satisfy all the requirements in presence of such complex workloads.
Defence : 10/25/2012
Jury members :
Anne-Marie Kermarrec, Directrice de Recherche, INRIA Rennes [rapporteur]
Pascal Felber, Professeur, Université de Neuchâtel [rapporteur]
Anne Doucet, Professeur, LIP6
Ant Rowstron, Principal Researcher, Microsoft Research Cambridge
Ernst Biersack, Professeur, Eurecom Sophia-Antipolis
Sébastien Monnet, Maître de Conferences, LIP6
Pierre Sens, Professeur, LIP6